Super-Match is a wall mounted soccer-themed game from the late 1960's or early 70's.
Aim of the game is to use the shooter at lower right, and get six balls into a goal "TOR"
in the middle of the playfield. If you get a ball trapped into a lane marked with red triangle,
it will be released when you score a goal. Yellow lanes hold balls until you hit the outer lane
"ECKE" or corner-kick, on the same side. Score six goals and the location owner awards you
This game was missing its front glass. A self made spare glass is somewhat more simpler
in its graphics. But the original electronics consisting of a few relays made space to more
advanced microprocessor and alphanumeric display. At the same time, the game rules were also
rewritten, now there is more possibilities to free captured balls, more things to shoot for,
and even some timed modes.
This is how the original Super-Match looks like. A counter on glass shows the number of goals, and when
all 6 balls are in goal, a win light is lit above the counter.
At top of playfield you can see the lamp sockets, in which the score displaying bulbs were.
The fluorescent light illuminating the playfield has its ballast replaced with salvaged
electronics part from a small PL lamp. The CPU board is built around good old Z80. A switcher
power from a junked terminal server has had a new life in this game, shown at the bottom of cabinet.
Game settings and bookkeeping are used with familiar Enter/Esc/+/- keys. And also some sounds
are generated from a speaker mounted on backside of cabinet (not shown here).
Shooter mechanism. Note the clever shock absorber system built from foam plastic and an eraser.
Game is over when there are no more balls at the shooter. This is detected by an opto, consisting of an
IR-led mounted on top of the balls, and a photo transistor under the balls. When the light beam has
not been interrupted in 5 seconds, the game is over.
A simple coin mechanism. Inserted coin rolls on a sideways tilted track. Picture shows how the
coin is leaning on an adjustable guide. Too small coin falls right and is directed to the reject
tray on the front panel. Too thick or too high coin will get stuck on the track, and can be loosened
by return button. The cone shaped return button spreads the coin track, and jammed coin drops directly
to reject tray. A coin of just the right size rolls to the end of track, and then drops to push a
micro switch lever.